2001 IEEE International Conference on Multimedia and Expo (ICME'01) Audio-visually aided interactive sandbox: Extensions of a traditional playground Tokyo, Japan August 22-August 25 ISBN: 0-7695-1198-8
A computer installation that enables a person to rediscover his/her own identity is proposed. Aiming to stimulate an individual's creativity and expand a new possibility of communication, we expanded how an individual can play in a sandbox electronically by enabling the individual to interact with it. The audio-visually aided sandbox acquires a model of the person playing in the sandbox. This model is used to display an image of the person's ego. We call the image the person's "alter ego" because it interactively retains the characteristics of the person, apart from his/her own physical existence. The interaction between the subject and the alter ego helps the subject realize and thereby more deeply recreate his/her own identity.
Citation:
AIsato Kataoka, Katsunori Simohara, Atsuhito Sekiguchi, Michio Okada, Osamu Katai, "Audio-visually aided interactive sandbox: Extensions of a traditional playground," icme, pp.41, 2001 IEEE International Conference on Multimedia and Expo (ICME'01), 2001 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||