Technological innovations can be important factors for change. The Internet is one such and it has modified the way people live and interact. In education, the effect of this change is visible in the way educational materials are designed, developed and distributed, and in the roles played by the teacher/designer, the student and the content provider. Learning Objects technology and supporting tools now permits the generation of on-line educational materials. This paper presents a framework for the generation, integration and reuse of Learning Objects, intended to (a) resolve the limitations of existing tools (b) provide interoperability between Learning Objects, and (c) provide mechanisms to compose new learning objects from old.
Citation:
Liliana P. Santacruz-Valencia, Ignacio Aedo, Carlos Delgado-Kloos, "Designing Le@rning Objects with the ELO-Tool," icalt, pp.372, Third IEEE International Conference on Advanced Learning Technologies (ICALT'03), 2003