loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT'03)
Method of crowd simulation by using multiagent on cellular automata
Halifax, Canada
October 13-October 17
ISBN: 0-7695-1931-8
Tomoki Hamagami, Chiba University
Hironori Hirata, Chiba University
This paper presents a new simulation method of crowd behavior, method that uses a two- layer model that consists of multiagent (MA) framework and cellular automata (CA). The features of this method are as follows. (1) Complicated crowd behavior emerges from the autonomous actions of agents. (2) Separating an autonomous action process from a restriction of physical interferences. Using a simulation system implementing the two-layer model, crowd behavior simulations are realized. In particular, collision cases of counter crowds are analyzed in detail, and interesting results are found. (1) Homogeneous agent crowd tends to make whirlpools, waves, and blanks, and to be slow at the walking. (2) Heterogeneous agent crowd formed lines, then flows efficiently. Experimental results show that combining MA and CA is effective to easy realize the complicated crowd behavior on various environments.
Citation:
Tomoki Hamagami, Hironori Hirata, "Method of crowd simulation by using multiagent on cellular automata," iat, pp.46, 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT'03), 2003
Usage of this product signifies your acceptance of the Terms of Use.