In this paper we present the design of FolkMusic, a mobile peer-to-peer entertainment system. The work reported in this paper builds on the current trends towards: 1) edutainment software, 2) increase in use of peer-to-peer technologies, and, 3) the current trend towards mobile computing solutions. Further on, the research reported in this paper builds on prior research on "folk computing" for which mobile ad-hoc peer-to-peer solutions are a focal concern. Overall, this paper contributes to research on MANETs (Mobile Ad-hoc Networks) and peer-to-peer (P2P) computing by illustrating how mobile peer-to-peer technologies can be applied to both the area of entertainment as well as for educational purposes. Further on, the FolkMusic system contributes to current technical efforts made on ad-hoc networks by providing a good example of how Internet technologies and similar stationary and stable infrastructures can be combined with highly dynamic and wireless networks.
Citation:
Mikael Wiberg, "FolkMusic: A Mobile Peer-to-Peer Entertainment System," hicss, vol. 9, pp.90290b, Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 9, 2004