Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 3 Big Island, Hawaii January 05-January 08 ISBN: 0-7695-2056-1
Gaming is one of the good tools to deal with complex phenomena. Now, computer agents are beginning to join gaming as substitutes for human players. To help designing of a gaming, this paper proposes a model for gaming-simulation. In this model, each agent has its own neural-networks for predicting behavior of other agents, including itself. In addition, each agent has a classifier model for tactical decision-making, and to achieve tactical target, the agent uses neural-networks to get an optimal answer. These agents try to find tactical rules with playing the game that aims at the second phase. It is shown that this three-model structure enables us to monitor behavior of agents easily.
Citation:
Yuji Shinoda, Yoshiteru Nakamori, "Studies on Rule-Learning in Gaming Simulation," hicss, vol. 3, pp.30089c, Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 3, 2004 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||