Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. This paper describes our overall architecture that enables us to build such a wide area shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. This paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations.
Citation:
Rodger Lea, Yasuaki Honda, Kouichi Matsuda, Olof Hagsand, Marten Stenius, "Issues in the design of a scalable shared virtual environment for the Internet," hicss, vol. 1, pp.653, 30th Hawaii International Conference on System Sciences (HICSS) Volume 1: Software Technology and Architecture, 1997