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IEEE 2002 Symposium on Human Centric Computing Languages and Environments (HCC'02)
Concrete Programming with Reactive Objects
Arlington, Virginia, USA
September 03-September 06
ISBN: 0-7695-1644-0
Simon Gauvin, Dalhousie University
Trevor Smedley, Dalhousie University
Reactive systems are characterized by an event driven collection of communicating components which respond to internal and external stimuli. We present an approach for enabling the visual development of reactive systems by combining object-orientation and message-passing. Taking the point of view that message-passing is a more natural model for reactive systems than call-based semantics we present the reactive object, a language independent extension to object-oriented programming that adds facilities for inter-object asynchronous communication. The use of concrete visual representations of entities in the domains of message-passing and object -oriented programming we show that reactive objects have the potential to simplify the development of reactive systems.
Citation:
Simon Gauvin, Trevor Smedley, "Concrete Programming with Reactive Objects," hcc, pp.74, IEEE 2002 Symposium on Human Centric Computing Languages and Environments (HCC'02), 2002
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