loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
Los Angeles, California, U.S.A.
March 22-March 23
ISBN: 0-7695-1890-7
Shoichi Hasegawa, Tokyo Institute of Technology
Nobuaki Fujii, Tokyo Institute of Technology
Yasuharu Koike, Tokyo Institute of Technology
Makoto Sato, Tokyo Institute of Technology

This paper proposes a new method for real-time rigid body simulations based on a volume rich penalty method. The penalty method, which employs spring-damper model, is a simple and useful method for real-time simulation of multi-bodies. However, simple penalty method cannot handle face-face contact, because simple penalty method cannot find application point of reflection force.

We suppose distributed small spring-damper model to solve the problem. We analyze intersecting part of bodies and integrate forces and torques from distributed spring-damper models. We implement the simulator and compare our simulator with simple penalty method. It showed that our simulator solve the face-face contact problem. In addition, we attach haptic interface to the simulator for interaction. It shows that we were able to interact with virtual world by haptic interfaces.

Citation:
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, Makoto Sato, "Real-Time Rigid Body Simulation Based on Volumetric Penalty Method," haptics, pp.326, 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03), 2003
Usage of this product signifies your acceptance of the Terms of Use.