loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2000 IEEE Symposium on Field-Programmable Custom Computing Machines
Customizing Graphics Applications: Techniques and Programming Interface
Napa, California
April 17-April 19
ISBN: 0-7695-0871-5
Henry Styles, Imperial College
Wayne Luk, Imperial College
This paper identifies opportunities for customizing architectures for graphics applications, such as infrared simulation and geometric visualization. We have studied methods for exploiting custom data formats and datapath widths, and for optimizing graphics operations such as texture mapping and hidden-surface removal. Techniques for balancing the graphics pipeline and for run-time reconfiguration have been implemented. The customized architectures are captured in Handel-C, a C-like language supporting parallelism and flexible data size, and compiled for Xilinx 4000 and Virtex FPGAs. We have also developed an application-programming interface based on the OpenGL standard for automatic speedup of graphics applications, including the Quake 2 action game.
Citation:
Henry Styles, Wayne Luk, "Customizing Graphics Applications: Techniques and Programming Interface," fccm, pp.77, 2000 IEEE Symposium on Field-Programmable Custom Computing Machines, 2000
Usage of this product signifies your acceptance of the Terms of Use.