loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
Reliable Multicast Network Transport for Distributed Virtual Simulation
College Park, Maryland
March 23-March 24
ISBN: 0-7695-0459-0
J. Mark Pullen, George Mason University
This paper addresses the need for reliable multicast (RM) network support for the class of distributed virtual simulations (DVS) that operate with human participants who experience a virtual representation in real time, for example DIS and real-time HLA federations. The need for RM in DVS is explained. The state of reliable multicast networking is explained and typical mechanisms for providing it are described. There is no general solution to RM; all existing RM protocols take advantage of some aspect of their application domain for successful function. Aspects of the DVS domain that lend themselves to providing RM are described, along with an approach to RM for DVS that has been prototyped successfully in the Selectively Reliable Transport Protocol (SRTP). The workings of SRTP are described, including its application to DIS and real-time HLA. SRTP enables efficient use of network-level multicast, and as such represents an advance over the multicast emulation that is used in the Run Time Infrastructure (RTI) created for the Synthetic Theater of War (STOW). In conclusion, ongoing work and potential future improvements to SRTP RM are described.
Index Terms:
reliable multicast, network transport, distributed virtual simulation
Citation:
J. Mark Pullen, "Reliable Multicast Network Transport for Distributed Virtual Simulation," dis-rt, pp.59, 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications, 1999
Usage of this product signifies your acceptance of the Terms of Use.