1999 International Symposium on Database Applications in Non-Traditional Environments (DANTE'99)
Embedded Materialized Views: Bridging Physical and Computational Worlds for Long-Term Collaboration
Kyoto, Japan
November 28-November 30
ISBN: 0-7695-0496-5
Long-term collaboration and lifelong learning in computer-augmented environments, as examples of non-traditional database applications, are characterized by potential evolutionary change of systems. Computer-augmented environments provide easy and intuitive methods of manipulating computational media by using physical objects. Conventional technological frameworks for computer-augmented environments use static mapping tables for linking physical objects and computational media. However, static mapping tables are not flexible enough to support unpredictable change in long-term activities. Embedded materialized views are introduced to dynamically produce flexible mapping relations for long-term collaboration. View materialization makes derived mapping relations flexible, efficient and highly available. As a first step towards an evolvable computer-augmented environment, the issue of updating embedded materialized views is discussed.
Index Terms:
embedded database functionality, view materialization, computer-augmented reality, long-term collaboration, lifelong learning, evolution, organizational memory
Citation:
Shin'ichi Konomi, "Embedded Materialized Views: Bridging Physical and Computational Worlds for Long-Term Collaboration," dante, pp.51, 1999 International Symposium on Database Applications in Non-Traditional Environments (DANTE'99), 1999