Second International Conference on Cyberworlds (CW'03) A Consistency Model for Evaluating Distributed Virtual Environments December 03-December 05 ISBN: 0-7695-1922-9
A Distributed Virtual Environment (DVE) enables geographically distributed clients to interact with each other in a simulated environment. Due to the distributed architecture of DVEs, it is generally not easy to evaluate the performance of DVEs. In this paper, we propose a consistency model based on a metric called time-space inconsistency. The model relates a human participant's perception to the characteristic parameters of a DVE. Based on the model, the performance of a DVE can be easily evaluated without the actual execution of the DVE application, which is especially useful in the designing stage of a DVE. A Ping-Pong game is developed to verify the proposed model. Experiment results show that the model is effective in evaluating the performance of the game.
Index Terms:
virtual environments, distributed simulation, human factors
Citation:
Suiping Zhou, Wentong Cai, Stephen J. Turner, Hanfeng Zhao, "A Consistency Model for Evaluating Distributed Virtual Environments," cw, pp.85, Second International Conference on Cyberworlds (CW'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||