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First International Symposium on Cyber Worlds (CW'02)
Autonomous and Robust Navigation for Simulated Humanoid Characters in Virtual Environments
November 06-November 08
ISBN: 0-7695-1862-1
An important task for virtual characters is autonomous navigation in a virtual environment. The task is to find a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking. This paper invents an algorithm that analyzes a given scene database in a preprocessing phase fully automatically. It identifies storeys, rooms and stairs without the need of user-guidance. During runtime, the path planning itself works on data generated during the preprocess-ing phase working in realtime today?s PC hardware.
Citation:
T. Fröhlich, D. Kullmann, "Autonomous and Robust Navigation for Simulated Humanoid Characters in Virtual Environments," cw, pp.0531, First International Symposium on Cyber Worlds (CW'02), 2002
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