We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework allows an efficient and effective way to bring well-established PDE-based surface processing techniques to the field of point-based representations. We demonstrate the method by a PDE-based surface fairing application.
Citation:
U. Clarenz, M. Rumpf, A. Telea, "Fairing of Point Based Surfaces," cgi, pp.600-603, Computer Graphics International 2004 (CGI'04), 2004