Computer Graphics International 2004 (CGI'04)
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments.
Citation:
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa, "Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies," cgi, pp.536-539, Computer Graphics International 2004 (CGI'04), 2004