Computer Graphics International 2004 (CGI'04)
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
In this paper a new adaptation-based method is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves as the starting point for our adaptation algorithm. Based on a series of measurements between the specified 3D landmarks, a global adaptation is carried out to align the generic control model to the scan surface. A local adaptation then deforms the geometry of the generic model to fit all of its vertices to the scan surface. The high-resolution geometry of the scan surface is represented as a displacement map which is generated using an offset-envelope mapping. Reconstruction of high-resolution geometry on the adapted generic mesh is achieved by hierarchical refinement using a surface subdivision scheme with resampling of the displacement map.
Index Terms:
Individualized Face Modeling and Animation, Face Adaptation, Displacement Map
Citation:
Yu Zhang, Terence Sim, Chew Lim Tan, "Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map," cgi, pp.518-521, Computer Graphics International 2004 (CGI'04), 2004