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Computer Graphics International 2004 (CGI'04)
Efficient Hardware Voxelization
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
G. Passalis, University of Houston
I.A. Kakadiaris, University of Houston
T. Theoharis, University of Athens
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.
Citation:
G. Passalis, I.A. Kakadiaris, T. Theoharis, "Efficient Hardware Voxelization," cgi, pp.374-377, Computer Graphics International 2004 (CGI'04), 2004
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