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Computer Graphics International 2004 (CGI'04)
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
Kei Iwasaki, University of Tokyo
Keichi Matsuzawa, University of Tokyo
Tomoyuki Nishita, University of Tokyo
In the field of computer graphics, simulation of physical phenomena is of great interest. We focus on the optical effects of soap bubbles. Soap bubbles have fascinating coloration and interesting physical properties. Therefore they are useful for the entertainment such as movies and games. Soap bubbles change their shapes by surface tension and external forces, and therefore their surface thickness also changes. Since the thickness of the soap bubble is several hundred nanometers, interference of the light occurs. This paper proposes a fast rendering method for the soap bubbles taking into account light interference and dynamics. In our method, the reflectivities of the thin film that is the cause of the light interference are calculated in advance and stored as textures. This makes it possible to render the deformable soap bubbles in real-time.
Index Terms:
light interference, graphics hardware, real-time animation
Citation:
Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita, "Real-Time Rendering of Soap Bubbles Taking into Account Light Interference," cgi, pp.344-348, Computer Graphics International 2004 (CGI'04), 2004
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