loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Computer Graphics International 2004 (CGI'04)
A Hybrid LOD Based Rendering Approach for Dynamic Scenes
Crete, Greece
June 16-June 19
ISBN: 0-7695-2171-1
Karsten Hilbert, Chemnitz University of Technology
Guido Brunnett, Chemnitz University of Technology
In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate a continuous multiresolution model for all LOD objects. During runtime we first check for every LOD object if an appropriate cached approximation generated for former frames is available. If not, we extract a new suitable approximation out of the objects continuous multiresolution model depending on view-dependent criteria. After that, we replace this adaptive geometry-based approximation by an image-based impostor if this is reasonable and efficient. The selected approximations of LOD objects are used for rendering the next frame.
Citation:
Karsten Hilbert, Guido Brunnett, "A Hybrid LOD Based Rendering Approach for Dynamic Scenes," cgi, pp.274-277, Computer Graphics International 2004 (CGI'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.