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Computer Graphics International 2003 (CGI'03)
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
Tokyo, Japan
July 09-July 11
ISBN: 0-7695-1946-6
I. Rodr?guez, University of Alcal?, Madrid, Spain
M. Peinado, University of Alcal?, Madrid, Spain
R. Boulic, Swiss Federal Institute of Technology, Lausanne, Switzerland
D. Meziat, University of Alcal?, Madrid, Spain
This paper presents a system to analyze the reachability of the human body. The inverse kinematics technique is employed to find which regions of space are reachable using a certain reach strategy. This information is stored in a data structure called Volume Approximation Tree (VATree). This tree has proven itself to be an appropriate data structure for two reasons: it provides an efficient representation of the reachable volumes and it reduces the number of inverse kinematics simulations necessary for its construction. Once the VATrees are constructed for the different reach strategies, that information can be used to determine in real time which strategy is most suitable for a given reach task.
Citation:
I. Rodr?guez, M. Peinado, R. Boulic, D. Meziat, "Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints," cgi, pp.324, Computer Graphics International 2003 (CGI'03), 2003
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