Computer Graphics International 2003 (CGI'03)
Natural Human Animation via Learning with Dynamic Manipulability
Tokyo, Japan
July 09-July 11
ISBN: 0-7695-1946-6
This paper proposes a method for creating human movements by imposing positional constraints of end-effectors at multiple key-frame. We introduce hierarchical reinforcement learning for efficiently searching postures at each key-frame among the huge number of possible candidates. The mechanical structures of virtual characters are also hierarchically decomposed so as to suit the learning mechanism, and each hierarchy prepares templates of discretely sampled postures for narrowing down the searching space.Our method automatically generates complicated sequential movements so that the resulting motions optimize dynamic manipulability for enhancing naturalness of realistic human behaviors.
Index Terms:
Virtual human, Motion generation, Dynamic manipulability, Hierarchical reinforcement learning
Citation:
Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Natural Human Animation via Learning with Dynamic Manipulability," cgi, pp.272, Computer Graphics International 2003 (CGI'03), 2003