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Computer Graphics International 2003 (CGI'03)
Real-time Visualization of Japanese Artcraft
Tokyo, Japan
July 09-July 11
ISBN: 0-7695-1946-6
Roman Durikovic, The University of Aizu
Ryou Kimura, The University of Aizu
Konstantin Kolchin, The University of Aizu
We present several methods for simulation of Japanese lacquer ware, a prominent Far East Asian handicraft art. We consider two most popular kinds of Japanese lacquerware made by the makie and nashiji techniques. For rendering makie, we propose a method for preparing RGBA textures from digital photos of art items. The alpha channels of these textures control the weight with which color channels are blended with the measured biderectional reflectance distribution function (BRDF) of a metallic finish. Both ray tracing and hardware based rendering are demonstrated. In the latter case, we show how the calculation of a sphere map texture used for BRDF visualization can be accelerated using a special coordinate system for tabulated BRDF.
Citation:
Roman Durikovic, Ryou Kimura, Konstantin Kolchin, "Real-time Visualization of Japanese Artcraft," cgi, pp.184, Computer Graphics International 2003 (CGI'03), 2003
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