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Computer Graphics International 2003 (CGI'03)
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
Tokyo, Japan
July 09-July 11
ISBN: 0-7695-1946-6
Marcelo Kallmann, Swiss Federal Institute of Technology (EPFL)
Patrick Lemoine, Swiss Federal Institute of Technology (EPFL)
Daniel Thalmann, Swiss Federal Institute of Technology (EPFL)
Frederic Cordier, University of Geneva
Nadia Magnenat-Thalmann, University of Geneva
Cecilia Ruspa, Centro Ricerche Fiat (CRF)
Silvia Quattrocolo, Centro Ricerche Fiat (CRF)
In most vehicle simulators, complete physical mock-ups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real conditions, but as a drawback the system becomes expensive, huge (non mobile), and limited to reflect changes on the vehicle type, dimensions, or interior design.
We have implemented different configurations for an immersive vehicle simulator, ranging from the use of a real mock-up equipped with force-feedback steering wheel, gearshift and pedals, to fully virtual control metaphors, which are based only on trackers and datagloves. We propose such fully virtual control metaphors as an alternative to minimize the use of physical devices in simulators.
Index Terms:
virtual reality, direct interaction, real time graphics, vehicle simulators
Citation:
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo, "Immersive Vehicle Simulators for Prototyping, Training and Ergonomics," cgi, pp.90, Computer Graphics International 2003 (CGI'03), 2003
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