loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Computer Graphics International 1997 (CGI'97)
A User-Friendly Texture-Fitting Methodology for Virtual Humans
Hasselt and Diepenbeek, Belgium
June 23-June 27
ISBN: 0-8186-7825-9
G. Sannier, University of Geneva
N. Magnenat-Thalmann, University of Geneva
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terra-cotta texture of virtual soldiers from Xian.
Citation:
G. Sannier, N. Magnenat-Thalmann, "A User-Friendly Texture-Fitting Methodology for Virtual Humans," cgi, pp.167, Computer Graphics International 1997 (CGI'97), 1997
Usage of this product signifies your acceptance of the Terms of Use.