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Computer Graphics International 1997 (CGI'97)
An Advanced Graphics Chip with Bump-mapped Phong Shading
Hasselt and Diepenbeek, Belgium
June 23-June 27
ISBN: 0-8186-7825-9
Tsuneo Ikedo, The University of Aizu
Jianhua Ma, The University of Aizu
A light-reflected computer graphics shading circuit has been developed to be used as computer graphics processor in PCs and workstations. Its hardware implementation in ASIC of Phong shader, bump-mapping, and sinc filter for texture mapping may be the first such technology in this field. A chip can simultaneously draw four million vectors (10-pixel arbitrary slopes)/s. and render 1.2 million polygons (100-pixel 3-D triangles)/s. while applying Phong shading, bump and texture mapping, and hidden surface removal in a frame buffer system, implemented as a single-port DRAM. 940,000 gate CMOS with 0.3 $\mu$m CMOS rules in a TCP package is used.
Citation:
Tsuneo Ikedo, Jianhua Ma, "An Advanced Graphics Chip with Bump-mapped Phong Shading," cgi, pp.156, Computer Graphics International 1997 (CGI'97), 1997
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