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Computer Graphics International 1997 (CGI'97)
An Automatic Description of Volumetric Objects using Metaballs
Hasselt and Diepenbeek, Belgium
June 23-June 27
ISBN: 0-8186-7825-9
Jay Jeong Kim, Chonnam National University
En-Seok Kim, Chonnam National University
Seung-Ki Park, Chonnam National University
Although the implicit modeling is an important technique in 3D graphics, automatic algorithms to fit any given volumetric object by implicit skeletal elements are not very much advanced. Some automatic algorithms recently announced are very slow to take few days. we propose a fast algorithm to generate a set of metaballs to fit an arbitrary volume data by its isosurface. Experimental results for various input volumes show shorter generation time of within ten minutes on an ordinary worstation. A faster and robust rendering algorithm with no spots using Sturm sequence is also designed to render all the metaball images in this work, and it is 20? 30% (60% in some case) faster than that of using Bezier clipping.
Index Terms:
implicit modeling, implicit surface, metaball, isosurface, 3D modeling, animation,deformable object, optimization.
Citation:
Jay Jeong Kim, En-Seok Kim, Seung-Ki Park, "An Automatic Description of Volumetric Objects using Metaballs," cgi, pp.65, Computer Graphics International 1997 (CGI'97), 1997
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