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Computer Graphics International 1996 (CGI'96)
Fast Realistic Human Body Deformations for Animation and VR Applications
Pohang, KOREA
June 24-June 28
ISBN: 0-8186-7518-7
Daniel Thalmann, Swiss Federal Institute of Technology
Jianhua Shen, Swiss Federal Institute of Technology
Eric Chauvineau, Swiss Federal Institute of Technology
Virtual Actors now play an important role in Computer-generated films, Virtual Environments, Telecooperative work, and multimedia. In order to make these actors realistic, it is essential to represent their body shape during the motion. In this paper, we present different methods for representing realistic deformations for virtual humans with various characteristics: sex, age, height, weight. Our methods based on a combination of metaballs and splines could be applied to frame-by- frame computer generated-films and Virtual Environments. Several examples will be presented: autonomous actors, animation based on Flock of birds, networked Virtual Environments.
Citation:
Daniel Thalmann, Jianhua Shen, Eric Chauvineau, "Fast Realistic Human Body Deformations for Animation and VR Applications," cgi, pp.166, Computer Graphics International 1996 (CGI'96), 1996
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