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19th Annual IEEE Conference on Computational Complexity (CCC'04)
Quantum Arthur-Merlin Games
Amherst, Massachusetts
June 21-June 24
ISBN: 0-7695-2120-7
Chris Marriott, University of Calgary
John Watrous, University of Calgary
This paper studies quantum Arthur-Merlin games, which are a restricted form of quantum interactive proof system in which the verifier?s messages are given by unbiased coin- flips. The following results are proved.
  • For one-message quantum Arthur-Merlin games, which correspond to the complexity class QMA, completeness and soundness errors can be reduced exponentially without increasing the length of Merlin?s message. Previous constructions for reducing error required a polynomial increase in the length of Merlin?s message. Applications of this fact include a proof that logarithmic length quantum certificates yield no increase in power over BQP and a simple proof that QMA ⊆ PP.
  • In the case of three or more messages, quantum Arthur- Merlin games are equivalent in power to ordinary quantum interactive proof systems. In fact, for any language having a quantum interactive proof system there exists a three-message quantum Arthur-Merlin game in which Arthur?s only message consists of just a single coin-flip that achieves perfect completeness and soundness error exponentially close to 1/2.
  • Any language having a two-message quantum Arthur- Merlin game is contained in BP \cdot PP. This gives some suggestion that three messages are stronger than two in the quantum Arthur-Merlin setting.
  • Citation:
    Chris Marriott, John Watrous, "Quantum Arthur-Merlin Games," ccc, pp.275-285, 19th Annual IEEE Conference on Computational Complexity (CCC'04), 2004
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