loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
16th International Conference on Computer Animation and Social Agents (CASA 2003)
Reactive Pedestrian Path Following from Examples
New Brunswick, New Jersey
May 08-May 09
ISBN: 0-7695-1934-2
Ronald A. Metoyer, Oregon State University
Jessica K. Hodgins, Carnegie Mellon University
To present an accurate and compelling view of a new environment, architectural and urban planning applications both require animations of people. Ideally, these animations would be easy for a non-programmer to construct, just as buildings and streets can be modeled by an architect or artist using commercial modeling software. In this paper, we explore an approach for generating reactive path following based on the user's examples of the desired behavior. The examples are used to build a model of the desired reactive behavior. The model is combined with reactive control methods to produce natural 2D pedestrian trajectories. The system then automatically generates 3D pedestrian locomotion using motion capture resequencing algorithms. We discuss the accuracy of the model of pedestrian motion and show that simple direction primitives can be recorded and used to build natural, reactive, path-following behaviors.
Citation:
Ronald A. Metoyer, Jessica K. Hodgins, "Reactive Pedestrian Path Following from Examples," casa, pp.149, 16th International Conference on Computer Animation and Social Agents (CASA 2003), 2003
Usage of this product signifies your acceptance of the Terms of Use.