16th International Conference on Computer Animation and Social Agents (CASA 2003)
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
New Brunswick, New Jersey
May 08-May 09
ISBN: 0-7695-1934-2
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich human-computer communication. In this paper, we present a simple muscle-based 3D face model that can produce realistic facial expressions in real-time. We extend Waters? muscle model to generate bulges and wrinkles and to improve the combination of multiple muscle actions. In addition, we present techniques to reduce the computation burden on the muscle model.
Citation:
The Duy Bui, Dirk Heylen, Anton Nijholt, "Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions," casa, pp.33, 16th International Conference on Computer Animation and Social Agents (CASA 2003), 2003