Computer Animation 2002 Conversational Virtual Character for the Web Geneva, Switzerland June 19-June 21 ISBN: 0-7695-1594-0
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial intelligence (AI) techniques, the virtual characters are expected to represent the ultimate abstraction of a human-computer interface, the one where the computer looks, talks and acts like a human. Such an interface would include audio/video analysis and synthesis techniques combined with AI, dialogue management and a vast knowledge base in order to be able to respond quasi-intelligently to the users -by speech, gesture and even mood. While this goal lies further on in the future, we present an architecture that reaches towards it, at the same time aiming for a possibility of practical applications in nearer future. Our architecture is aimed specifically at the Web. It involves a talking virtual character capable of involvement in a fairly meaningful conversation with the user who types in the input.
Citation:
KARLO SMID, IGOR S. PANDZIC, "Conversational Virtual Character for the Web," ca, pp.240, Computer Animation 2002, 2002 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||