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Computer Animation 2000 (CA'00)
Towards an Architecture for Artificial Animated Creatures
Philadelphia, Pennsylvania
May 03-May 05
ISBN: 0-7695-0683-6
Luiz-Marcos Garcia, Lab. d'Analyse et d'Architecture des Systemes
Fernando W. da Silva, Universidade Federal do Rio de Janeiro
Ricardo C. Farias, State University of New York at Stony Brook
Roderic A. Grupen, University of Massachusetts at Amherst
We present a methodology used to implement artificial animated creatures. Our control architecture considers using local sensory information to provide the creatures with perception, deals with dynamics and kinematics issues and provides a well-structured way to control the creature resources. Three artificial creatures with different sensors/actuators/dynamics characteristics show the versatility of the architecture. As a practical result, by using the same control structure, the artificial animated creatures are able to perform different tasks, like visual monitoring of their environments and progression on a rough terrain.
Citation:
Luiz-Marcos Garcia, Fernando W. da Silva, Ricardo C. Farias, Roderic A. Grupen, "Towards an Architecture for Artificial Animated Creatures," ca, pp.170, Computer Animation 2000 (CA'00), 2000
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