Computer Animation 2000 (CA'00)
Layered Animation Using Displacement Maps
Philadelphia, Pennsylvania
May 03-May 05
ISBN: 0-7695-0683-6
This paper presents a layered animation framework, which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three layers: a skeleton; low-resolution control model; and a displacement map image. The novel aspects of this approach are an automatic closed-form solution for displacement map generation and animation of the layered displacement map model. This approach provides an efficient representation of complex geometry, which allows realistic deformable animation with multiple levels-of-detail.
Citation:
Raymond Smith, Wei Sun, Adrian Hilton, John Illingworth, "Layered Animation Using Displacement Maps," ca, pp.146, Computer Animation 2000 (CA'00), 2000