Computer Animation 2000 (CA'00)
Virtual Humans Animation in Informed Urban Environments
Philadelphia, Pennsylvania
May 03-May 05
ISBN: 0-7695-0683-6
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real time a complete mental model only from vision and image processing, we have to add higher levels of information than the geometrical one in the model of the virtual environment. In this article, a pedestrian behavioral model that exploit the information produced by VUEMS, our city modeler, is presented.