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Computer Animation 2000 (CA'00)
Integrated System for Skin Deformation
Philadelphia, Pennsylvania
May 03-May 05
ISBN: 0-7695-0683-6
Frederic Cordier, University of Geneva
Nadia Magnenat-Thalmann, University of Geneva
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on a physically based deformation of a skin surface linked to a reference shape; the reference shape is animated with a geometric deformation. Collision detection has been implemented to avoid penetration. Our method for collision response consists of a kinematical correction of positions and forces during the simulation. The resulting model of the skin deformation enables an efficient simulation and interaction of the skin with deformable objects. Results are presented at the end of the paper as examples.
Index Terms:
Skin deformation, Collision response, Skeleton animation, Grasping objects, Physically based deformation
Citation:
Frederic Cordier, Nadia Magnenat-Thalmann, "Integrated System for Skin Deformation," ca, pp.2, Computer Animation 2000 (CA'00), 2000
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