loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Computer Animation 1997
Layered Modular Action Control for Communicative Humanoids
Geneva, SWITZERLAND
June 04-June 07
ISBN: 0-8186-7984-0
Kristinn R. Thorisson, Massachusetts Institute of Technology
Face-to-face interaction between people is generally effortless and effective. We exchange glances, take turns speaking and make facial and manual gestures to achieve the goals of the dialogue. This paper describes an action composition and selection architecture for synthetic characters capable of full-duplex, real-time face-to-face interaction with a human. This architecture is part of a computational model of psychosocial dialogue skills, called Ymir, that bridges between multimodal perception and multimodal action generation. To test the architecture, a prototype humanoid has been implemented, named Gandalf, who commands a graphical model of the solar system, and can engage in task-directed dialogue with people using speech, manual and facial gesture. Gandalf has been tested in interaction with users and has been shown capable of fluid turn-taking and multimodal dialogue. The primary focus in this paper will be on the action selection mechanisms and low-level composition of motor commands. An overview is also given of the Ymir model and Gandalf's graphical representation.
Index Terms:
Action control, action selection, animation, face-to-face, communication, human-humanoid interaction, synthetic humans, autonomous agents, real-time dialogue, artificial intelligence.
Citation:
Kristinn R. Thorisson, "Layered Modular Action Control for Communicative Humanoids," ca, pp.134, Computer Animation 1997, 1997
Usage of this product signifies your acceptance of the Terms of Use.