We present an animation interface designed to conveniently control the motion capture process. The transition of performer's hand gestures tracked by a dataglove is recognized for software remote control. An intuitive camera metaphor allows to specify the viewpoint location using the magnetic sensors strapped on the performer's head. The human motion capture is based on the Anatomical Converter, a toolkit to convert sensor measurements into human anatomical rotations in real time. An improved human motion capture technique, the multi-joint control, is introduced.
Index Terms:
Human Animation, 3D Interface, Motion Capture
Citation:
Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann, "An Animation Interface Designed for Motion Capture," ca, pp.77, Computer Animation 1997, 1997