loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Computer Animation 1996
Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation
Geneva, Switzerland
June 03-June 04
ISBN: 0-8186-7588-8
Frank Van Reeth, Expertise Centre for Digital Media, Limburg University Centre, Belgium
This paper is about a 2 1/2-D animation system, termed RUFIAS (from RUbbery FIgure Animation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specification are provided, of which an approximated dynamic motion specification technique and motion curve based animation are the most important, and where various character drawing methods are provided, of which parameterized outline drawing and free-form skeleton object drawing are the most important. RUFIAS is implemented on state-of-the-art graphics workstations, allowing an interactive (as well as real-time) creation of animation sequences by means of direct manipulation.
Citation:
Frank Van Reeth, "Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation," ca, pp.118, Computer Animation 1996, 1996
Usage of this product signifies your acceptance of the Terms of Use.