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Computer Animation 1996
Simulation of Static and Dynamic Wrinkles of Skin
Geneva, Switzerland
June 03-June 04
ISBN: 0-8186-7588-8
Yin Wu, MIRAlab, CUI, University of Geneva
Prem Kalra, MIRAlab, CUI, University of Geneva
Nadia Magnenat Thalmann, MIRAlab, CUI, University of Geneva
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. In this paper, we present an approach to generate static and dynamic wrinkles on human skin. For the static model, we consider micro and macro structures of the skin surface geometry. For the wrinkle dynamics, an approach using a biomechanical skin model is employed. The tile texture patterns in the micro structure of skin surface are created using planar Delaunay triangulation. Functions of barycentric coordinates are applied to simulate the curved ridges. The visible (macro) flexure lines which may form wrinkles are predefined edges on the micro structure. These lines act as constraints for the hierarchical triangulation process. Furtheremore, the dynamics of expressive wrinkles --controlling their depth and fold-- is modeled according to the principal strain of the deformed skin surface. Bump texture mapping is used for skin rendering.
Index Terms:
Wrinkle, Skin, Texture, Animation
Citation:
Yin Wu, Prem Kalra, Nadia Magnenat Thalmann, "Simulation of Static and Dynamic Wrinkles of Skin," ca, pp.90, Computer Animation 1996, 1996
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