loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Computer Animation 1995
Creating animations using virtual reality ThatcherWorld: a case study
Geneva, Switzerland
April 19-April 21
ISBN: 0-8186-7062-2
M. Slater, Dept. of Comput. Sci., Queen Mary & Westfield Coll., London, UK
M. Usoh, Dept. of Comput. Sci., Queen Mary & Westfield Coll., London, UK
R. Geeas, Dept. of Comput. Sci., Queen Mary & Westfield Coll., London, UK
A. Steed, Dept. of Comput. Sci., Queen Mary & Westfield Coll., London, UK
This paper describes the creation of a Western shootout animation for a BBC2 television production. This provides a case study describing the interaction between the TV production team and the animators. The animation was produced by explicitly programming transformations applied to nodes in hierarchical models of simple human characters. A subsequent project has attempted to provide character animation making use of the human body tracking and immersion afforded by virtual reality systems. In the new system a human actor can enter into a virtual environment (VE), act out a role, resulting in a file containing a script. While the script is replayed the actor can enter again into the VE, and interact with the first virtual character, and so on for subsequent replays. The paper describes a first version of this system, and provides a critical examination of the use of VR for creating animations.
Index Terms:
computer animation; virtual reality; entertainment; animations; virtual reality ThatcherWorld; Western shootout animation; BBC2 television production; hierarchical models; simple human characters; character animation; virtual environment
Citation:
M. Slater, M. Usoh, R. Geeas, A. Steed, "Creating animations using virtual reality ThatcherWorld: a case study," ca, pp.50, Computer Animation 1995, 1995
Usage of this product signifies your acceptance of the Terms of Use.