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Computer Animation 1995
Networked virtual worlds
Geneva, Switzerland
April 19-April 21
ISBN: 0-8186-7062-2
G. Singh, Inst. of Syst. Sci., Nat. Univ. of Singapore, Singapore
W. Png, Inst. of Syst. Sci., Nat. Univ. of Singapore, Singapore
A. Wong, Inst. of Syst. Sci., Nat. Univ. of Singapore, Singapore
L. Serra, Inst. of Syst. Sci., Nat. Univ. of Singapore, Singapore
Networked virtual worlds allow multiple virtual worlds connected on a network to share information with one another. Developing such virtual worlds is, however, fraught with many difficulties. Handling both the networking and user interface needs of virtual worlds in an efficient manner poses interesting trade-off-options. In this paper, we discuss the key requirements of networked virtual worlds and describe a system called BrickNet that addresses these requirements.
Index Terms:
virtual reality; client-server systems; networked virtual worlds; multiple virtual worlds; networking; user interface needs; BrickNet
Citation:
G. Singh, W. Png, A. Wong, L. Serra, "Networked virtual worlds," ca, pp.44, Computer Animation 1995, 1995
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