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Eighth Asia-Pacific Software Engineering Conference (APSEC'01)
Cost Analysis of Games, Using Program Logic
Macao, China
December 04-December 07
ISBN: 0-7695-1408-1

Recent work in probabilistic programming semantics has provided a relatively simple probabilistic extension to predicate transformers, making it possible to treat small imperative probabilistic programs containing both demonic and angelic nondeterminism [1, 2, 6]. That work in turn haws extended to provide a probabilistic basis for the modal ?-calculus of Kozen [3], and leads to a quantitative ?-calculus [4, 5].

Standard (non-probabilistic) ?-calculus can be interpreted either 'normally,' over its semantic domain, or as a two-player game between an 'angel' and a 'demon' representing the two forms of choice. Stirling [7] has argued that the two interpretations correspond.

Citation:
Carroll Morgan, Annabelle McIver, "Cost Analysis of Games, Using Program Logic," apsec, pp.351, Eighth Asia-Pacific Software Engineering Conference (APSEC'01), 2001
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