In this paper, we constructed three types of agents, which are different in efficiency and accuracy of learning. They were compared using acquired payoff in a game-theoretic situation, a minority game. As a result, different types of learning methods got the highest payoff according to the complexity of environmental change and learning speed.
Citation:
Kiyoshi Izumi, Tomohisa Yamashita, Koichi Kurumatani, "Analysis of Efficiency and Accuracy of Learning in Minoriy Games," aamas, vol. 3, pp.1410-1411, Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3 (AAMAS'04), 2004