loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3 (AAMAS'04)
New York City, New York, USA
July 19-July 23
ISBN: 0-7695-2092-8
Marco Vala, IST-Technical University of Lisbon and INESC-ID
Ana Paiva, IST-Technical University of Lisbon and INESC-ID
Rui Prada, IST-Technical University of Lisbon and INESC-ID
This paper discusses the concept of "influence", as an alternative to "direct" control of game characters, describing how influence can be achieved in computer games. To illustrate the notion of influence we will briefly present a game called FantasyA where players interact with it by influencing the emotions of their semi-autonomous avatars using a tangible interface called SenToy. We show how "influence" was built into this game, the role of SenToy as an influencing device, and the reactions of the users to this type of control.
Citation:
Marco Vala, Ana Paiva, Rui Prada, "From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game," aamas, vol. 3, pp.1302-1303, Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3 (AAMAS'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.