Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04)
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
Thessaloniki, Greece
September 06-September 09
ISBN: 0-7695-2223-8
Fang Meng, Peking University, Beijing, P. R. China
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approximation to the data geometry, and can serve as primitives in reconstruction with a good balance between computational loads and reconstruction quality. In our algorithm, local remeshing is performed in preprocessing to obtain regular FMs, and a three-level-point data structure called Triangle Selection Record (TSR) is then used to reduce redundancies in the raw data and overlapping in the original FMs. Furthermore, to apply the method to raw 3D scanning data, we use a smoothing operator to the point cloud in order to eliminate some sensor noises. Experimental results demonstrate that our scheme is effective even for large-scale scenes with real data.
Citation:
Xiaotian Yan, Fang Meng, Hongbin Zha, "Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes," 3dpvt, pp.518-525, Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04), 2004