loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04)
Automated Texture Mapping of 3D City Models With Oblique Aerial Imagery
Thessaloniki, Greece
September 06-September 09
ISBN: 0-7695-2223-8
Christian Frueh, University of California, Berkeley
Russell Sammon, University of California, Berkeley
Avideh Zakhor, University of California, Berkeley
This paper describes an approach to texture mapping a 3D city model obtained from aerial and ground-based laser scans with oblique aerial imagery. First, the images are automatically registered by matching 2D image lines with projections of 3D lines from the city model. Then, for each triangle in the model, the optimal image is selected by taking into account occlusion, image resolution, surface normal orientation, and coherence with neighboring triangles. Finally, the utilized texture patches from all images are combined into one texture atlas for compact representation and efficient rendering. We evaluate our approach on a data set of downtown Berkeley.
Index Terms:
Texture Mapping, 3D City Model, Image Registration
Citation:
Christian Frueh, Russell Sammon, Avideh Zakhor, "Automated Texture Mapping of 3D City Models With Oblique Aerial Imagery," 3dpvt, pp.396-403, Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.