loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04)
Construction of Animal Models and Motion Synthesis in 3D Virtual Environments using Image Sequences
Thessaloniki, Greece
September 06-September 09
ISBN: 0-7695-2223-8
Costas Panagiotakis, University of Crete, Greece
Georgios Tziritas, University of Crete, Greece
In this paper, we describe a system that can build 3D animal models and synthesize animations in 3D virtual environments. The model is constructed by 2D images captured by specific views. The animation is synthesised by using physical motion models of the animal and tracking data from image sequences. Finally, the user selects some points of the 3D world and a smooth and safe motion path, which passes by these points, is created.
The main assumption of the 3D modelling is that the animal could be divided into parts whose normal sections are ellipses. Joints and angles between skeleton points are used in order to decrease models complexity. Using the above methodology, a snake, a lizard and a goat are reconstructed.
Citation:
Costas Panagiotakis, Georgios Tziritas, "Construction of Animal Models and Motion Synthesis in 3D Virtual Environments using Image Sequences," 3dpvt, pp.250-257, Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.