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Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04)
3D Performance Capture for Facial Animation
Thessaloniki, Greece
September 06-September 09
ISBN: 0-7695-2223-8
Donald MacVicar, The University of Glasgow, U.K.
Stuart Ford, The University of Glasgow, U.K.
Ewan Borland, The University of Glasgow, U.K.
Robert Rixon, The University of Glasgow, U.K.
John Patterson, The University of Glasgow, U.K.
Paul Cockshott, The University of Glasgow, U.K.
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements are extracted, and these can be used as input to a procedural animation package (i.e. CreaToon).
Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models which have the structure of the drawn model but the movement of the captured sequence.
Citation:
Donald MacVicar, Stuart Ford, Ewan Borland, Robert Rixon, John Patterson, Paul Cockshott, "3D Performance Capture for Facial Animation," 3dpvt, pp.42-49, Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04), 2004
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