First International Symposium on 3D Data Processing Visualization and Transmission (3DPVT'02)
A Surface Evolution Approach o Probabilistic Space Carving
Padova, Italy
June 19-June 21
ISBN: 0-7695-1521-5
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scene computed from multi-view calibrated two-dimensional photographs. Our approach first performs probabilistic space carving, which results in a 3D grid of voxel probabilities that describe the likelihood of a voxel existing in the model. We then employ a three-dimensional geodesic active surface to extract a most likely conformally-weighted minimal surface from the voxel probabilities. This surface is then polygonalized and texture-mapped, yielding in a 3D model easily rendered with standard graphics hardware.
Citation:
Anthony Yezzi, Greg Slabaugh, Adrian Broadhurst, Roberto Cipolla, Ron Schafer, "A Surface Evolution Approach o Probabilistic Space Carving," 3dpvt, pp.618, First International Symposium on 3D Data Processing Visualization and Transmission (3DPVT'02), 2002