This special issue showcases developments in serious games that can have an impact on future research, development, and application of computer graphics and related techniques. The articles demonstrate the games' rich potential, spanning from health and culture applications to novel interaction techniques and support for 3D player data visualization.
Index Terms:
serious games, exergames, computer graphics, simulation, video games, virtual characters
Citation:
Tiffany Barnes, L. Miguel Encarnação, Christopher D. Shaw, "Serious Games," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 18-19, Mar./Apr. 2009, doi:10.1109/MCG.2009.29